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	<title>Kickass Labs &#187; process</title>
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		<title>Quick Hits:Deploying iPhone projects to your iPhone/iPod Touch</title>
		<link>http://www.kickasslabs.com/2009/06/04/quick-hitsdeploying-iphone-projects-to-your-iphoneipod-touch/</link>
		<comments>http://www.kickasslabs.com/2009/06/04/quick-hitsdeploying-iphone-projects-to-your-iphoneipod-touch/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 12:23:39 +0000</pubDate>
		<dc:creator>abel</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Quick Hits]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[deployment]]></category>
		<category><![CDATA[process]]></category>

		<guid isPermaLink="false">http://www.kickasslabs.com/?p=350</guid>
		<description><![CDATA[This process sucks. Period. To get you through the suckage, I found this article with clear and useful steps. If you&#8217;re becoming an iPhone/iPod Touch developer, this is something you NEED to read. The article presents the steps of the &#8230; <a href="http://www.kickasslabs.com/2009/06/04/quick-hitsdeploying-iphone-projects-to-your-iphoneipod-touch/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This process sucks.  Period.  To get you through the suckage, I found this article with clear and useful steps.  If you&#8217;re becoming an iPhone/iPod Touch developer, this is something you NEED to read. The article presents the steps of the deployment process in the best order possible to improve your chances at a successful push.</p>
<p><a title="Deploying iPhone apps to real devices" href="http://mobiforge.com/developing/story/deploying-iphone-apps-real-devices" target="_blank">Deploying iPhone Apps to Real Devices</a></p>
<p>Happy hacking!</p>
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		<item>
		<title>Quick Hits: A great FAQ for iPhone game developers</title>
		<link>http://www.kickasslabs.com/2009/05/30/quick-hits-a-great-faq-for-iphone-game-developers/</link>
		<comments>http://www.kickasslabs.com/2009/05/30/quick-hits-a-great-faq-for-iphone-game-developers/#comments</comments>
		<pubDate>Sat, 30 May 2009 16:51:11 +0000</pubDate>
		<dc:creator>abel</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Quick Hits]]></category>
		<category><![CDATA[process]]></category>

		<guid isPermaLink="false">http://www.kickasslabs.com/?p=337</guid>
		<description><![CDATA[I came across this video from Brian Greenstone, the president and CEO of Pangea Software.  You might remember him from such iPhone games as Enigmo, Cro-Mag Rally, or Bugdom 2. He&#8217;s made a video answering &#8220;10,000 ft view&#8221; questions about &#8230; <a href="http://www.kickasslabs.com/2009/05/30/quick-hits-a-great-faq-for-iphone-game-developers/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I came across this video from <span class="description">Brian Greenstone, the president and CEO of Pangea Software.  You might remember him from such iPhone games as <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=281736535&amp;mt=8">Enigmo</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=281747159&amp;mt=8">Cro-Mag Rally</a>, or <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=291322250&amp;mt=8">Bugdom 2</a>.</span></p>
<p>He&#8217;s made a video answering &#8220;10,000 ft view&#8221; questions about iPhone game development that people who are new to the platform should hear.  What he&#8217;s saying isn&#8217;t revolutionary, but it&#8217;s a lot of very good advice in 1 spot.</p>
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<p>Enjoy and happy hacking!</p>
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