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Google Maps events in Mobile Safari and PhoneGap for iPhone

Posted: April 29th, 2009 | Author: Brad | Filed under: Google Maps, HTML, Javascript, Programming, hacks, iPhone | Tags: , , , , | 3 Comments »

Having trouble getting your Google Maps div to respond to events like you want in Mobile Safari or a PhoneGap app for iPhone? So was I. Disabling pinch-zoom is simple enough, but getting a finger drag to (a) not move the map and (b) draw something on the map was a major pain. I share my solution below: Proxying events through a transparent div overlaid on the Google Maps div.

To play along at home, you’ll need your own Google Maps key or you can just aim your mobile browser to my example code at http://kickasslabs.com/examples/gmap_events.html. (Note that this will not work in a regular desktop browser.) Besides a <script> tag importing the GMaps JavaScript, you should not need any other libraries or tools besides Mobile Safari to view and use the example page. If the page is zoomed way out when you start, just double-tap the map tile in the upper-left corner – it should zoom to fill your viewport.

What you should see is a map tile with a line painted on it. If you touch the screen, you should see one end of the line follow your finger.

It looks simple but I had a bit of trouble getting it to work, because touch events are not like mouse events (curious as to why?), and GMaps doesn’t respond to touch events by default.

Step by Step

First, you need 2 divs:

    <!-- This div holds our map -->
    <div id="map" style="width: 320; height: 320px"></div>
 
    <!-- This div lies on top of the map and acts as an event proxy -->
    <div id="mapoverlay" style="height:320px; width: 320px; position: absolute;"></div>

And you need to position one div over the other:

    mapDiv = document.getElementById('map');
    mapOverlayDiv = document.getElementById('mapoverlay');
    mapOverlayDiv.style.top = (mapDiv.offsetTop + 0) + 'px';
    mapOverlayDiv.style.left = (mapDiv.offsetLeft + 0) + 'px';

You set up the map div like you would for any other GMaps-enabled page:

    // the map
    _map = new GMap2(document.getElementById("map"));
 
    // coordinates for home base
    _lat = 37;
    _lng = -95;
    mapCenter = new GLatLng(_lat, _lng);
    _map.setCenter(mapCenter, 15);

Set up the overlay div to respond to touch events by firing a custom event for your map, e.g.:

    mapOverlayDiv.ontouchstart = function(e) {
      GEvent.trigger(_map, 'customTouchStart',
        (e.touches[0].pageX - mapDiv.offsetLeft),
        (e.touches[0].pageY - mapDiv.offsetTop));
    }

Now have your map respond to that event:

    GEvent.addListener(_map, 'customTouchStart', mapTouchStart);

…where mapTouchStart is a callback function that does something useful in response to a touch:

    function mapTouchStart(xPixel, yPixel) {
      redrawLine(xPixel, yPixel);
    }

And… well, then you’re done. My example also responds to the touchMove event and has a little code for drawing lines, but you’ve seen all you need to know to get event proxying up and running for your app.

Got a question? Got working code for an easier way? Drop me a line in the comments!

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Quick and Dirty Messaging

Posted: November 22nd, 2008 | Author: Brad | Filed under: Great Minds, Javascript, Programming, Rails | Tags: , , , , , , , , , , | 1 Comment »

Our Rails Rumble 2008 entry, Great Minds (you can have a look at the latest version or the original Rumble version), required a messaging system. Such systems are easy to do wrong, and we knew we’d need something that would stay solid under unknown load during Rumble judging.

The solution was quick & dirty (as most solutions are during Rails Rumble), but the results worked, and allowed us to qualify for judging and reach a respectable 28th place finish in the “Completeness” category.

Check out the details after the fold.

Read the rest of this entry »

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